May. 3rd, 2003

wolfwings: (Default)
...for what, you may ask? Why, for continuous beam-trail effects in Q3A, of course. :-) I have a simple 'beam segment' function now, that will be modified shortly to take optional 'curving' values, so sequential segments of a beam perfectly line up with one another. A minor math glitch to cheat and allow for perfectly smooth Ki trails, both on projectiles and players, with the down-side of possibly-pinched spots along their length. There's a limit to how 'perfect' I can make things, unfortunately...

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