(no subject)

Date: 2002-08-31 03:05 pm (UTC)
Well... if you're going to bounce shockwaves off of walls at all, then the fact is that your moire patterns are more accurate than a single-value raytrace. Consider a character standing in a narrow corridor; the shockwave will bounce back and forth along the walls, and he really will be slapped by waves from both walls.

The biggest flaw, actually, comes from not treating every object, including creatures, as a semipermeable wall which will absorb some damage potential, reflect some more, and only pass through what's left over. A character in a corner won't be hit as hard by waves from the walls behind him, because he blocks much of the shock from even reaching them.

Of course, that's much harder to model. Welcome to the wonderful world of chaos theory. ;)
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