*giggles* You're mostly right, but...

Date: 2002-09-01 03:09 am (UTC)
...ShadowRun, and my code, is only dealing with the raw damage dealt, with the absolute minimum rule-set. Explosions bounce off any barriers at the same damage value they had on impact, continuing to fall off at the same linear rate constantly.

But no, the 'moire' patterns would not accurately demonstrate the shockwave patterns, as they're radial moire, while the actual concussive wave of an explosion would be far, far smoother. The moire patterns also reduced the 'overlapping' areas of an explosion to an uncalculatable value, as the moire either instantly multi-layered the damage near the explosion, or caused very problematic rendering flaws further out.

Much like POV-Ray works, shooting the rays from the light isn't the best approach, starting from the pixels you're going to show and reversing the math to see if you can track back to the light often works better. :-) I just haven't added in refraction, transmission, or other aspects to the model yet, as the model isn't intended to support them currently.
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