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[personal profile] wolfwings
I.E. Stuff relating to refactoring old gaming systems, or compression software I'm working on, or obvious (to me) mathematics I never see taught in books?

Or am I wasting electrons posting about them?

And if not, should I make a seperate friends list for things about this, or do those of you not on my friends list give a rats ass? =^.^=

(no subject)

Date: 2004-02-08 07:50 am (UTC)
From: [identity profile] arcturax.livejournal.com
It's your journal, I don't mind what you post long as anything like say, pr0n pics are put behind a cut in case I'm reading my LJ around people who might not want to see it :P

I for one like techy stuff. I always get pissed when you get some loser who whines about tech talk when you are in a chat or something. Like just because they themselves can't understand it, then no one should talk about it. That their own interests are way more important than that of other people's.

I say keep them in :)

(no subject)

Date: 2004-02-08 08:45 am (UTC)
From: [identity profile] spikedpunch.livejournal.com
I read them, may not have much to comment on them, but I do read them.

(no subject)

Date: 2004-02-08 09:35 am (UTC)
From: [identity profile] meowse.livejournal.com
Obvious math not taught in books sounds fun. "refactoring old gaming systems", I'm not sure what you mean by, but could be interesting. Clarify? And "compression software I'm working on" is a little too specialized (and not in my specialty) to really catch my eye, but I certainly have no objection to reading about it and broadening my horizons thereby. :-)

Post on! Geeks rule!

(no subject)

Date: 2004-02-08 09:58 am (UTC)
From: [identity profile] alari.livejournal.com
I care? I may not understand it all (or any of it;) but I care. =)

Technical.

Date: 2004-02-08 10:58 am (UTC)
From: [identity profile] lionman.livejournal.com
Being a hardware guy, I like that stuff, and the more overall technical stuff...OS things and such, but programming is beyond me. Otherwise I like them.

Post away!

Date: 2004-02-08 12:22 pm (UTC)
From: [identity profile] dennisthetiger.livejournal.com
I'm a Linux geek, I deal with that stuff well.

It's your journal.

Date: 2004-02-08 04:42 pm (UTC)
From: [identity profile] aerowolf.livejournal.com
It's your journal. Use it how you wish. But I like the technical stuff -- I rather enjoy hearing the extremely-detailed ramblings of a domain expert in the throes of mental hackspace. (Sometimes, I can even follow along, and interject concepts that may open up new lines of thought. :>)

(no subject)

Date: 2004-02-08 08:33 pm (UTC)
From: [identity profile] sebkha.livejournal.com
We tech.

(no subject)

Date: 2004-02-08 08:41 pm (UTC)
From: [identity profile] spittydragon.livejournal.com
Feh.. If it goes over my head, I skip reading it ^_^

Refactoring is quite simple.

Date: 2004-02-08 10:21 pm (UTC)
From: [identity profile] wolfwings.livejournal.com
It's where you take a (often complicated because it was designed by someone with a pencil and paper) RPG rule-set, and simplify the math behind it, keeping the statistics as close to idenitical as possible.

I.E. Shifting a game that used a lot of fractional multipliers to using simply integer multipliers instead, and shifting the base values around to accomplish this, along with changing the scales of various things.

Simple example:
Say a game says weapons have a 'short range' from a fixed chart based on damage, with maximum range being that 'short range' squared, and the chart lists range in hexes, each hex being, say, 50m. (Actual example, MekTon in this case.) The actual math is the maximum range is the damage times a fixed number in meters, and the 'short range' is simply the square root of the maximum range, with the values rounded to the nearest hex for the charts.

Refactoring that would be reducing it to it's actual formulas, and in the process removing numerous charts and lookup tables to make the entire game system often fit on far fewer pages and take up far less space, overall.

Basically reveal the formulas behind a game system, and normalize the formulas to a single standard often a degree or two less 'hidden' than the original rules covered. =^.^=

(no subject)

Date: 2004-02-08 10:26 pm (UTC)
From: [identity profile] meowse.livejournal.com
*nod* now I know what you meant. Yes, gaming-system geeking is much fun.

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