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[personal profile] wolfwings
...such as PathGuy's 4th-Ed Character Creator, I feel a lot better about simply punting this out publically since I think it's more-or-less finished at a starting level. It doesn't handle feats or powers or anything but stock-book-1st-level currently, but it's very functional on any newer browser.

I'd especially love to hear if it works at all on any cell-phones, I honestly don't think it can in it's current state, but it might. I'll work on a revision to deal with those later, this one's meant for full-blown PC's on limited-bandwidth connections, the entire thing is only 6kb to download, or 3kb if you have a browser that supports gzip compression. Opera and Safari are relatively untested, but I've had reports it works.

Anyways... my interactive 4th-Edition Character Creation Helper.

(no subject)

Date: 2008-06-28 11:15 pm (UTC)
From: [identity profile] ssurgul.livejournal.com
Wow. That's rather lengthy indeed! If you get the time, you might want to consider putting name/alt tags in for non-navigable links set to things like feat names, so they would have a pop-out description of the feat, too. Maybe just a line or two of what it does, or what the attribute it'll use is.

Otherwise, it's awesome.

PathGuy's isn't mine.

Date: 2008-06-29 01:29 am (UTC)
From: [identity profile] wolfwings.livejournal.com
And I hate it specifically because it's so lengthy. Was wondering of the second/third links were something I should expand on, to try to support the rest of 4th-Ed CharGen or not?

(no subject)

Date: 2008-06-29 10:45 am (UTC)
From: [identity profile] ratbat.livejournal.com
I didnt know you played 4ed? my game group is about to start after we finish up ptolus.

Looked through the rules, liked them.

Date: 2008-06-29 10:58 am (UTC)
From: [identity profile] wolfwings.livejournal.com
Still despise WotC's marketting/IP decisions relating to 4th-Ed, but the rules are very much improved now, IMHO. So started tinkering with tools to assist with the (much easier to understand) chargen system, and unsurprisingly the chargen is easier to implement as well now. =^.^=

Re: Looked through the rules, liked them.

Date: 2008-06-29 11:23 am (UTC)
From: [identity profile] ratbat.livejournal.com
personaly as much as i LOVE 3.5 , the game can quickly become about 3 hours of addition and subtraction and rules lawyering. Simply put im kinda tired of doing all the math and I welcome the rules change. what im not happy about persay is that I dont see how its possible for players to play non standard races or monsters under this system unless a new savage species book is drawn up. also, multyclassing has been severly handicaped.

Re: Looked through the rules, liked them.

Date: 2008-06-29 08:19 pm (UTC)
From: [identity profile] wolfwings.livejournal.com
Not really handicapped that I saw. Just simplified like the rest. And being a fighter that goes rogue is no longer the same as being a rogue that goes fighter, which I think is a good thing. =^.^=

But multiclassing is trivial now: Grab this feat, done. Want to multi-class more? Grab these other three feats. Woot, now you get your second classes powers instead of a paragon path. Done. 1-10 = multiclass dabling. 11-20 = true multiclassing.

And the Monster Manual has a LOT of monster races in player-playable settings. I'll probably add all the Monster Manual races with a checkbox to hide them later today actually.

(no subject)

Date: 2008-06-29 04:51 pm (UTC)
From: [identity profile] uplinktruck.livejournal.com
You are a genius!

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