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Man... I'm so glad I bought Torchlight instead of Borderlands. Spyro-cutesy rampaging dungeon crawl that works great even under Wine and has no issues is a lot better than the game-resetting, config-killing noise I'm hearing about from those that went the other way with their cash.

(no subject)

Date: 2009-11-01 08:01 pm (UTC)
From: [identity profile] kensan-oni.livejournal.com
I suppose the big question is what is the big plot point of Tourchlight. The developers pretty much are soft-releasing it, so outside of being distributed by perfect World Inc., I don't know much outside of the one gameplay trailer I saw.

(no subject)

Date: 2009-11-02 02:30 am (UTC)
From: [identity profile] wolfwings.livejournal.com
Well, the very game itself sorta soft-releases to abuse that term: It doesn't tell you the over-arching plot at first, I'm still learning what's going on as I delve deeper into the dungeons. =^.^=

At first? You're just there as one of several individuals that showed up to help clear some very wealthy mines of monsters that had started showing up, the story builds and builds from there like a delicious layer-cake of side-questyness that even gives me ideas I could use as a GM.

And the game has built-in support for loading secondary mods over top of the primary game, and they'll be releasing the whole editor suite for the game-maps and scripting and what-not, so folks can tell their own stories as well.

It's quirky, beautiful in all the non-photorealistic ways I care about, plays smooth as room-temperature butter, fun, and has a lot of nifty mechanics built in to solve many of the complaints of Diablo 1/2, including the 'Gah... but I LIKE this sword/armor/whatever... why do I have to get rid of it?' problem by letting you invest just raw gold into buffing up your equipment instead of having to constantly shuffle gear just for stats. =^.^=

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