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[personal profile] wolfwings
Now if only it would make me some money. =-.-=

Still, at least my minor fender-bender has been mostly sorted out, only $950 or so to pay off by April 1st, and I'm clear. I'll figure out a way, I hope. =-.-=

If anyone has any ideas, or can think of a way to help towards that goal, lemme know? =^.^=

Anyways, back to coding... been tinkering with FuzzBall MUCK a bunch lately, submitting some code-cleanup and dead-feature-removal patches, which will be prepatory for some further patches later but also stand on their own as improving the codebase to work with, IMHO.

Other than that, mostly just trying to get by still. Looking forward to Further Confusion, and trying to survive. =^.^= Anyways, m'off for now until I start to hear back from any of the FBMuck developers about the submitted patches.

Well, the MUCK I'm making is a bit of an oddity.

Date: 2004-01-08 06:03 pm (UTC)
From: [identity profile] wolfwings.livejournal.com
It's going to be somewhat IronClaw/JadeClaw based. Something of a Medieval-era Chinese trading port with heavy Renaissance influence as the initial area. Magic, intrigue, a little bit of politics for those that want them, but not a lot of on-camera combat, that's for darn sure. I'm building a MUCK, not a MUD. =^.^=

As for FuzzBall, it's actually the MUCK software, that I'm helping develop and improve, that runs FurryMUCK, SPR, FurToonia, Tapestries, and quite a few others, though those are the four best-known examples I can think of. (Only 2 of which I'm on.)

If you like/dislike the idea so far for the MUCK, feel free to say so. =^.^=

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