wolfwings: (Default)
wolfwings ([personal profile] wolfwings) wrote2009-11-01 04:58 pm

(no subject)

Man... I'm so glad I bought Torchlight instead of Borderlands. Spyro-cutesy rampaging dungeon crawl that works great even under Wine and has no issues is a lot better than the game-resetting, config-killing noise I'm hearing about from those that went the other way with their cash.

[identity profile] jurann.livejournal.com 2009-11-01 05:29 pm (UTC)(link)
Huh, I've never heard of anything called Torchlight, and all I've heard about Borderlands so far is "OMG THIS GAME IS SO AWESOME YOU MUST GET IT SO WE CAN PLAY MULTIPLAYER RAAAAAAAAAAR!" Though admittedly, when I heard they segregated the Borderlands servers by platform so Xbox players only play other Xbox players, PS3 players only play other PS3 players, and PC players only play other PC players, it was enough to make me decide not to buy it. Because I would never FPS on a console, and most of my friends either got the PS3 or Xbox versions.

[identity profile] wolfwings.livejournal.com 2009-11-01 06:29 pm (UTC)(link)
Torchlight - Single-player-only Diablo 1 or 2 done in full 3D with Spryo-esque art style and direction, with the tiles that make up the dungeons having some nice scripting so they're more interesting than just random treasure rooms springing up occasionally. Came out a few days ago, and they're about to release the editor tools for it as well and the whole game is using off-the-shell file formats instead of rolling their own, game assets in a .ZIP file, etc.

And it's not trying to rip on Diablo, it actually has the original Diablo 1/2 directors and what-not working on it, along with a similair but lesser-known in many circles game by the name of Fate that had a similair art style.

[identity profile] kensan-oni.livejournal.com 2009-11-01 08:01 pm (UTC)(link)
I suppose the big question is what is the big plot point of Tourchlight. The developers pretty much are soft-releasing it, so outside of being distributed by perfect World Inc., I don't know much outside of the one gameplay trailer I saw.

[identity profile] wolfwings.livejournal.com 2009-11-02 02:30 am (UTC)(link)
Well, the very game itself sorta soft-releases to abuse that term: It doesn't tell you the over-arching plot at first, I'm still learning what's going on as I delve deeper into the dungeons. =^.^=

At first? You're just there as one of several individuals that showed up to help clear some very wealthy mines of monsters that had started showing up, the story builds and builds from there like a delicious layer-cake of side-questyness that even gives me ideas I could use as a GM.

And the game has built-in support for loading secondary mods over top of the primary game, and they'll be releasing the whole editor suite for the game-maps and scripting and what-not, so folks can tell their own stories as well.

It's quirky, beautiful in all the non-photorealistic ways I care about, plays smooth as room-temperature butter, fun, and has a lot of nifty mechanics built in to solve many of the complaints of Diablo 1/2, including the 'Gah... but I LIKE this sword/armor/whatever... why do I have to get rid of it?' problem by letting you invest just raw gold into buffing up your equipment instead of having to constantly shuffle gear just for stats. =^.^=

[identity profile] lionman.livejournal.com 2009-11-01 08:38 pm (UTC)(link)
I've heard Torchlight is pretty good. It's made by some of the designers who split off from Diablo II while they were sorta in limbo before development of Diablo III started.

[identity profile] wolfwings.livejournal.com 2009-11-02 02:30 am (UTC)(link)
Yupyup, and they allied with some lesser-known developers of a similair game called Fate, which is where they got the 'you have a pet assisting you' idea from apparently. =^.^=